Tuesday, 16 October 2012

Socket Programming in C

Client :-


#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>

#define PORT 3400 // the port client will be connecting to

#define MAXDATASIZE 100 // max number of bytes we can get at once

int main(int argc, char *argv[])
{
    int sockfd, numbytes;
    char buf[MAXDATASIZE];
    struct hostent *he;
    struct sockaddr_in their_addr; // connector's address information

    if (argc != 2) {
        fprintf(stderr,"usage: client hostname\n");
        exit(1);
    }

    if ((he=gethostbyname(argv[1])) == NULL) {  // get the host info
        perror("gethostbyname");
        exit(1);
    }

    if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
        perror("socket");
        exit(1);
    }

    their_addr.sin_family = AF_INET;    // host byte order
    their_addr.sin_port = htons(PORT);  // short, network byte order
    their_addr.sin_addr = *((struct in_addr *)he->h_addr);
    memset(&(their_addr.sin_zero), '\0', 8);  // zero the rest of the struct

    if (connect(sockfd, (struct sockaddr *)&their_addr, sizeof(struct sockaddr)) == -1) {
        perror("connect");
        exit(1);
    }

    if ((numbytes=recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1) {
        perror("recv");
        exit(1);
    }

    buf[numbytes] = '\0';

    printf("Received: %s",buf);

    close(sockfd);

    return 0;
}

Server :-


/*erver.c -- a stream socket server demo
*/

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>

#define MYPORT 3400    // the port users will be connecting to

#define BACKLOG 10     // how many pending connections queue will hold

/*void sigchld_handler(int s)
{
    while(waitpid(-1, NULL, WNOHANG) > 0);
}*/

int main(void)
{
    int sockfd, new_fd;  // listen on sock_fd, new connection on new_fd
    struct sockaddr_in my_addr;    // my address information
    struct sockaddr_in their_addr; // connector's address information
    socklen_t sin_size;
    struct sigaction sa;
    int yes=1;

    if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
        perror("socket");
        exit(1);
    }

  /*  if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) {
        perror("setsockopt");
        exit(1);
    }*/

    my_addr.sin_family = AF_INET;         // host byte order
    my_addr.sin_port = htons(MYPORT);     // short, network byte order
    my_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP
    memset(&(my_addr.sin_zero), '\0', 8); // zero the rest of the struct

    if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)) == -1) {
        perror("bind");
        exit(1);
    }

    if (listen(sockfd, BACKLOG) == -1) {
        perror("listen");
        exit(1);
    }

    /*sa.sa_handler = sigchld_handler; // reap all dead processes
    sigemptyset(&sa.sa_mask);
    sa.sa_flags = SA_RESTART;
    if (sigaction(SIGCHLD, &sa, NULL) == -1) {
        perror("sigaction");
        exit(1);
    }
*/
    while(1) {  // main accept() loop
        sin_size = sizeof(struct sockaddr_in);
        if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size)) == -1) {
            perror("accept");
            continue;
        }
        printf("server: got connection from %s\n",inet_ntoa(their_addr.sin_addr));
      /*  if (!fork()) { // this is the child process
            close(sockfd); // child doesn't need the listener*/
            if (send(new_fd, "Hello, world!\n", 14, 0) == -1)
                perror("send");
            close(new_fd);
            exit(0);
        //}
        close(new_fd);  // parent doesn't need this
    }

    return 0;
}



No comments:

Post a Comment